![]() We're generating power now - not much, but it's something. Generally, we're going to be working with low voltage in the early game as most of the passive power generation methods produce less than the 256 RF/t cap. The Engineer's Manual goes into more detail about the various voltage stages, so I highly recommend reading up on it. ![]() Immersive Engineering makes use of 3 different levels of power connectors/cables - lv, mv, and hv (low/medium/high voltage) which can respectively handle 256 RF/t, 1024 RF/t, and 4096 RF/t. You'll need to place a lv Wire Connector on top of the capacitor and connect the 2 with a lv Wire Coil. The cheapest option in this regard is the lv Capacitor. So you're going to have to build a Capacitor to collect the energy that you're now generating. The Kinetic Dynamo doesn't have power storage capacity, though. You'll also want to put a lv Wire Connector on the back of the Dynamo so that you can connect a lv wire to it. Then put the Kinetic Dynamo on top, and attach the Windmill to the front of the Dynamo - the part with the square copper face. Once we have everything we need we simply just build up a platform - or in my case, use fence posts to make a slim tower. The Kinetic Dynamo is the block that the Windmill is going to connect to in order to generate power, and is a relatively cheap item to produce. We'll need the following supplies per Windmill: To make a basic Windmill, you'll need to make use of the creosote that we've been producing thanks to the Coke Oven(s). Once you set up a hemp farm, you'll be able to upgrade to an Improved Windmill which has double the output. But the higher up you build it, the more power it will produce. The only real downside to it is that it doesn't make much power at once. My personal favorite to use is the Water Wheel, but that requires a bit of steel to make - so instead we look to the skies for early game power.Ī windmill is a good option for some passive power generation, as it's fairly cheap to make. There are a number of early game passive power generation options that we can make use of. While this slowly builds up your stockpile let's look at getting some early game electricity going. Later on, you'll likely want to pump it into some external storage as there is a limited reservoir in the oven and it will stop production if it becomes full. Coal coke burns for twice as long as normal coal and is the only fuel that can be used to make steel in the blast furnace.įor every piece of coal converted into coal coke, it will produce 500mB of creosote oil that can be removed from the oven with a bucket or glass jars. The Coke Oven is a bit slow, so I would recommend for the early game to have at least 2-4 Ovens in order to stockpile coal coke. You can either manually put coal into the oven, or set up a hopper on the oven to drop coal in. In order to start making coal coke, simply right click on the Coke Oven to open its interface. The end result will look like the structure on the right. You're going to need an Engineer's Hammer to finish the build by right-clicking on the center block with it. The numbers break down to roughly:įrom there, you toss it on a crafting table to make coke bricks, which you'll arrange in a 3x3x3 cube. So, in order to make the oven, you're going to need a fair amount of clay, sandstone, and bricks. The byproduct of this process also gives you creosote oil which you'll use to make treated wood planks - a staple item needed in a number of recipes. In order to make steel, later on, you'll need to use the Coke Oven to turn coal into coal coke. The Coke Oven is the gateway to bigger and better things in IE. The Engineer's Manual is chock full of useful knowledge as well as crafting recipes for the many great multiblock structures we'll be getting into now with the Coke Oven. But it's relatively easy to craft - just a lever and a book side-by-side in shapeless crafting. If you're using a mod pack that has IE, chances are you can look up the recipe in NEI. Getting started with IE is as easy as building an Engineer's Manual. Getting Started in Immersive Engineering for Minecraft Build an Engineer's Manual Note: For the purposes of this guide, I'm going to assume that you've already started to stockpile materials prior or that you're using creative mode to follow along.First I'd like to go over a bit of the basics - the early game stuff to get you up and going - and if you're playing on Minecraft 1.7.10 fret not! IE is available for that version as well, some of the recipes are just slightly different. ![]() My personal favorites are the conveyor belts and storage silos, but we'll get to those later. Immersive Engineering adds its own versions of power generation, ore doubling, automation, storage, and many more things that other mods out there offer but it does so in a very cool way with a number of spiffy-looking multiblock structures.
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